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  • Gabriel Sauvage, Creative Director at Distant Shore

    While browsing social media, a game caught our attention. It promised to be a Portal-style puzzle game with parkour reminiscent of Mirror’s Edge. That was all it took to make us want…

    February 20, 2026
    interview
  • Miniature interview Malte Burup - Death Howl

    Malte Burup, creative director of Death Howl

    With Malte Burup, video games are not simply objects of entertainment. Founder of The Outer Zone studio, former comic book author and children’s illustrator, Malte has spent years building a coherent body…

    February 11, 2026
    interview
  • Interview with the team behind Gamevestor, the new crowdfunding platform for video games

    At the crossroads of video games, finance, and profound changes in the industry, Gamevestor presents itself as an attempt to respond to a now widely shared concern: solid projects, led by experienced…

    February 4, 2026
    interview
  • Emeric Thoa, creative director on Cairn

    After Haven, a weightless romance game designed as an intimate bubble for two, the members of The Game Bakers studio are taking everyone by surprise with Cairn, a harsh, vertical, and demanding…

    January 28, 2026
    interview
  • Interview with Yoann Gueritot, director of Fuga: Melodies of Steel

    We had the pleasure of sharing a few insights with Yoann Gueritot, currently employed at Sega. Throughout his career, Yoann has had the opportunity to hold various positions on a range of…

    January 21, 2026
    interview
  • Game’n Breakfast – Purrfect Team

    It’s no secret to anyone interested in video game development that this is a rapidly changing industry with an unclear future. One of the main causes of this uncertainty is a globally…

    January 14, 2026
    game-n-breakfast, interview, Uncategorized
  • A New Bloom with Silent Hill f: Interview with NeoBards

    With Silent Hill f, NeoBards Entertainment delivers not only an unexpected shift for the saga, but also one of the most intriguing bets in recent years: transposing Silent Hill’s dread into the…

    November 3, 2025
    interview
  • Maxence Jacquot, creator of Work In Progress

    Last April, part of the Point’n Think team went to check out Indie Game Lyon, a trade show that showcases independent video game developers from the Lyon region. You can find an…

    September 15, 2025
    interview, solo-dev
  • In the orbit of MIO: immersion at Douze Dixièmes

    A few weeks ago, I stepped through the doors of the Douze Dixièmes studio, tucked away in a quiet corner of the capital. For several years, the team has been refining an…

    July 2, 2025
    interview
  • Crown Gambit #1 | Birth of the project after Aetheris

    We met with Wild Wits studio, hard at work on Crown Gambit, their second project after Aetheris. This first interview, conducted in early 2024, marks the start of a series of discussions…

    June 5, 2025
    tales-from-devs
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