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  • A New Bloom with Silent Hill f: Interview with NeoBards

    With Silent Hill f, NeoBards Entertainment delivers not only an unexpected shift for the saga, but also one of the most intriguing bets in recent years: transposing Silent Hill’s dread into the…

    November 3, 2025
    interview
  • Maxence Jacquot, creator of Work In Progress

    Last April, part of the Point’n Think team went to check out Indie Game Lyon, a trade show that showcases independent video game developers from the Lyon region. You can find an…

    September 15, 2025
    interview, solo-dev
  • In the orbit of MIO: immersion at Douze Dixièmes

    A few weeks ago, I stepped through the doors of the Douze Dixièmes studio, tucked away in a quiet corner of the capital. For several years, the team has been refining an…

    July 2, 2025
    interview
  • Crown Gambit #1 | Birth of the project after Aetheris

    We met with Wild Wits studio, hard at work on Crown Gambit, their second project after Aetheris. This first interview, conducted in early 2024, marks the start of a series of discussions…

    June 5, 2025
    tales-from-devs
  • Duck Reaction #3 |Construction et shaders

    Welcome to another episode of Tales from the dev from the Duck Reaction studio. In this third instalment, I catch up with Mathieu and Simon after leaving them shortly before the release…

    April 28, 2025
    interview, tales-from-devs
  • Nathalie Lawhead, creator of Blue Suburbia

    Explorer of interactive poetry, pioneer of net art and key figure of the independent scene, Nathalie Lawhead — alias Alien Melon — has been building digital worlds where intimacy, absurdity and surrealism…

    April 17, 2025
    solo-dev
  • Matt Newell, creator of Lushfoil Photography Sim

    Lushfoil Photography Sim has a certain sunny smell about me, as I discovered it during Summer Game Fest 2024. For those of you who know me a little, you’ll know that I…

    April 10, 2025
    solo-dev
  • Jay O, creator of No Vacation for an Executioner

    I first spotted No Vacation for an Executioner several months ago, on X, on a RT. I was immediately intrigued by its aesthetic and artistic direction, and PSX aesthetics still speak to…

    April 3, 2025
    solo-dev
  • POLLARD STUDIO, the Team behind KARMA: The Dark World

    This interview was conducted with Lu Chen and Yonghe Wang, respectively executive producer and CEO of Pollard Studio. Wired Productions and Pollard Studio kindly sent us a key of the game to…

    March 31, 2025
    interview
  • Game’n Breakfast – Kemist

    Welcome to the last Sunday of February 2024. With the Speedons speedrun marathon fast approaching, I thought it would be a good idea to talk about this increasingly high-profile discipline. So who…

    February 23, 2025
    game-n-breakfast, interview
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