Bastien Giafferi, creator of The Operator
After graduated of ENJMIN, Bastien then worked for a time at Digixart as a programmer, notably on Road 96, before going solo with The Operator. Influenced by works such as X-Files and…
After graduated of ENJMIN, Bastien then worked for a time at Digixart as a programmer, notably on Road 96, before going solo with The Operator. Influenced by works such as X-Files and…
Welcome to the new Solo Dev format! In this first season, I’m going to meet up with 7 French solo devs to ask them questions about how they work, how they organise…
1000xRESIST is a game that took me completely by surprise. Its trailer was very intriguing and conjured up influences that speak to me: the games of Yoko Taro, Evangelion, Satoshi Kon and…
This is the first episode of a new arc in our Tales from the devs format. After Calligram Studio and The Pixel Hunt, we’re going to follow the journey of the young…
Welcome to the second episode of Game’n’Breakfast. Today we’re sitting down with Dorian (who also acts as Doriane’s spokesperson), a young independent developer with an atypical background. He certainly has a certain…
Welcome to the second episode of Tales From the Devs with Calligram Studio! After accompanying them to the A MAZE festival in Berlin, where the game was part of the official selection,…
In this second Tales From the Devs article with The Pixel Hunt, we’re joined once again by Florent Maurin, founder of the studio, and Alexandre Grilletta, artistic director on The Wreck and…
Bonjour et bienvenue, en ce dimanche matin. Je salue également ceux qui me lisent à un autre moment. Cet article est la première pierre à l’édifice que sera, je l’espère, Game’n’Breakfast, construction qui rejoint la magnifique cité qu’est Point’n Think, métropole de l’érudition vidéoludique. Ici, tu es dans le petit café cosy du quartier. Je te rapporterai mes échanges avec différentes personnes du monde du jeu vidéo (JV), un peu comme deux inconnus qui discutent, accoudés au comptoir de cet univers qui nous passionne. Pour ce premier numéro, je reçois Clément, dit IndieKlem qui développe un petit jeu avec Suzon, partenaire dans la vie et sur le projet qu’est Another Door
Can you tell us about your career in the video game industry and the key moments that have marked it so far? Why did you want to switch from writing to making…
At the end of 2023, I played two games in quick succession that had a huge impact on me: Mediterranea Inferno (you can find my review here) and Saturnalia. Shortly afterwards, I…