Calligram Studio #2 | Game Design
Welcome to the second episode of Tales From the Devs with Calligram Studio! After accompanying them to the A MAZE festival in Berlin, where the game was part of the official selection,…
Welcome to the second episode of Tales From the Devs with Calligram Studio! After accompanying them to the A MAZE festival in Berlin, where the game was part of the official selection,…
In this second Tales From the Devs article with The Pixel Hunt, we’re joined once again by Florent Maurin, founder of the studio, and Alexandre Grilletta, artistic director on The Wreck and…
Bonjour et bienvenue, en ce dimanche matin. Je salue également ceux qui me lisent à un autre moment. Cet article est la première pierre à l’édifice que sera, je l’espère, Game’n’Breakfast, construction qui rejoint la magnifique cité qu’est Point’n Think, métropole de l’érudition vidéoludique. Ici, tu es dans le petit café cosy du quartier. Je te rapporterai mes échanges avec différentes personnes du monde du jeu vidéo (JV), un peu comme deux inconnus qui discutent, accoudés au comptoir de cet univers qui nous passionne. Pour ce premier numéro, je reçois Clément, dit IndieKlem qui développe un petit jeu avec Suzon, partenaire dans la vie et sur le projet qu’est Another Door
Can you tell us about your career in the video game industry and the key moments that have marked it so far? Why did you want to switch from writing to making…
At the end of 2023, I played two games in quick succession that had a huge impact on me: Mediterranea Inferno (you can find my review here) and Saturnalia. Shortly afterwards, I…
ULTROS is one of the games I’m most looking forward to at the start of the year. Its mysterious universe, psychedelic DA and Metroidvania look are just some of the reasons why…
We had the privilege of meeting Gareth Damian Martin, the visionary creator of Citizen Sleeper. In this interview, we looked at Gareth’s influences, their design philosophy and the upcoming sequel, Citizen Sleeper…
There aren’t many videogame road trips. In any case, few games convey this famous blend of freedom, management of the unexpected and encounters, within a journey with a destination to reach. Take…
After a 13-year wait, Alan Wake 2 finally saw the light of day last October. Finnish studio Remedy took the time needed to create a unique work of art. So it was…
The video game industry is full of professions that unfortunately don’t always get the spotlight. While we’re all familiar with the roles of developers or scriptwriters, there are a multitude of other…