Draw Me A Pixel – Crushed In Time
Inksushi
9 April, 2026
0
In a previous article, we introduced you to Freddi Malavasi, associate...
Interview | CEO & Creative Director of Winter Burrow
Hauntya
6 April, 2026
0
A few weeks ago, Point’n’Think brought you a review of the cozy surviv...
Pie in the Sky or the Australian Magpie’s making of – Game of Faune
Florian Verdier
30 March, 2026
0
He’s running. For his life. He pedals faster and faster, taking every...
Malte Burup, creative director of Death Howl
Julien Djoubri
11 February, 2026
0
With Malte Burup, video games are not simply objects of entertainment....
Interview with the team behind Gamevestor, the new crowdfunding platform for video games
Julien Djoubri
4 February, 2026
0
At the crossroads of video games, finance, and profound changes in the...
Emeric Thoa, creative director on Cairn
Julien Djoubri
28 January, 2026
0
After Haven, a weightless romance game designed as an intimate bubble...
Interview with Yoann Gueritot, director of Fuga: Melodies of Steel
David Torres
21 January, 2026
0
We had the pleasure of sharing a few insights with Yoann Gueritot, cur...
Game’n Breakfast – Purrfect Team
Inksushi
14 January, 2026
0
It’s no secret to anyone interested in video game development th...
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