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interview-death-howl
interview

Malte Burup, creative director of Death Howl

Julien Djoubri
11 February, 2026
0
With Malte Burup, video games are not simply objects of entertainment....
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interview-gamevestor
interview

Interview with the team behind Gamevestor, the new crowdfunding platform for video games

Julien Djoubri
4 February, 2026
0
At the crossroads of video games, finance, and profound changes in the...
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interview-cairn
interview

Emeric Thoa, creative director on Cairn

Julien Djoubri
28 January, 2026
0
After Haven, a weightless romance game designed as an intimate bubble...
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template_vignette_pnt
interview

Interview with Yoann Gueritot, director of Fuga: Melodies of Steel

David Torres
21 January, 2026
0
We had the pleasure of sharing a few insights with Yoann Gueritot, cur...
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minia purrfect
game-n-breakfastinterviewUncategorized

Game’n Breakfast – Purrfect Team

Inksushi
14 January, 2026
0
It’s no secret to anyone interested in video game development th...
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interview-sill-hill-f
interview

A New Bloom with Silent Hill f: Interview with NeoBards

Julien Djoubri
3 November, 2025
0
With Silent Hill f, NeoBards Entertainment delivers not only an unexpe...
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vignette maxence
interviewsolo-dev

Maxence Jacquot, creator of Work In Progress

Inksushi
15 September, 2025
0
Last April, part of the Point’n Think team went to check out Ind...
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interview-mio
interview

In the orbit of MIO: immersion at Douze Dixièmes

Julien Djoubri
2 July, 2025
0
A few weeks ago, I stepped through the doors of the Douze Dixièmes stu...
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