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interview

Draw Me A Pixel – Crushed In Time

Inksushi
9 April, 2026
0
In a previous article, we introduced you to Freddi Malavasi, associate...
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Benjamin Salqvist
interview

Interview | CEO & Creative Director of Winter Burrow

Hauntya
6 April, 2026
0
A few weeks ago, Point’n’Think brought you a review of the cozy surviv...
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GOF 6A
analysisinterviewsolo-devUncategorized

Pie in the Sky or the Australian Magpie’s making of – Game of Faune

Florian Verdier
30 March, 2026
0
He’s running. For his life. He pedals faster and faster, taking every...
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interview-death-howl
interview

Malte Burup, creative director of Death Howl

Julien Djoubri
11 February, 2026
0
With Malte Burup, video games are not simply objects of entertainment....
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interview-gamevestor
interview

Interview with the team behind Gamevestor, the new crowdfunding platform for video games

Julien Djoubri
4 February, 2026
0
At the crossroads of video games, finance, and profound changes in the...
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interview-cairn
interview

Emeric Thoa, creative director on Cairn

Julien Djoubri
28 January, 2026
0
After Haven, a weightless romance game designed as an intimate bubble...
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interview

Interview with Yoann Gueritot, director of Fuga: Melodies of Steel

David Torres
21 January, 2026
0
We had the pleasure of sharing a few insights with Yoann Gueritot, cur...
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minia purrfect
game-n-breakfastinterviewUncategorized

Game’n Breakfast – Purrfect Team

Inksushi
14 January, 2026
0
It’s no secret to anyone interested in video game development th...
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