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  • MIO: Memories in orbit – The pearl with watercolour hues

    Disclaimer: This review is guaranteed to contain no spoilers other than those presented in the game’s introduction. In 2024, part of the Point’n Think editorial team was invited by Focus Entertainment to…

    January 19, 2026
    critic
  • Radiolight – On The Thrill Train

    A torch and a radio – that’s all you need to know about Radiolight. Behind this inspired title lies a game developed by Krystof Knesl and published by Iceberg Interactive. After five…

    January 12, 2026
    critic
  • Ghost of Yotei – The Aftermath Syndrome PlayStation

    Ghost of Tsushima is one of, and perhaps even my favorite game of the eighth generation of consoles. Initially completely uninterested in the first images and trailers, I fell completely under the…

    January 7, 2026
    critic
  • Paraludology Manifesto | For a renewal of discourse on video games

    Critical critique of video game critics Most of the time, video game critics do not concern video games. Their object is not the game, but the merchandise we play with. Too many…

    January 5, 2026
    focus
  • Weird games facing censorship: the case of Horses and the silent purge

    The scene is almost absurd: it’s the day before the launch of Horses on the Epic Games Store. Two years of work, $100,000 invested, an Italian studio, Santa Ragione, literally staking its…

    December 17, 2025
    opinion
  • Museums of the Non-Existent: From Dune to MyHouse.wad

    We no longer consume works: we inhabit gaps. Cancelled projects, fragments, hoaxes, mod-labyrinths, and fake books shift the center of gravity of the experience: there is no longer an object to finish,…

    November 26, 2025
    focus
  • Game of Faune : How does Bug Fables transform a tiny bit of garden into a credible world?

    When you were young, did you imagine stories about the insects you observed? Personally, I loved watching them, especially bees. And even though I still love observing them, I no longer attribute…

    November 24, 2025
    analysis, focus
  • The golden age of survival horror: myth or reality? (Part 2)

    If you haven’t yet read part 1 of this report, I strongly encourage you to do so in order to better understand what follows. Here we are again on our journey through…

    November 17, 2025
    analysis, focus
  • The Fall and Rebirth of Sega

    Sega is an industrial tragedy from which the video game industry has never fully recovered. The fate of the Japanese manufacturer is a specter whose shadow looms large as the media storm…

    November 12, 2025
    analysis, focus
  • Bye Sweet Carole and the corruption of wonder

    Two years ago, Bye Sweet Carole was unveiled. It was a game that seemed to flirt with horror and had a graphic style reminiscent of old Disney animated films such as Snow…

    November 6, 2025
    analysis, critic
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