Folk horror through the world | Part. III
Hauntya
17 July, 2026
0
We’re back for the third installment of this series of articles dedica...
Folk horror through the world | Part. II
Hauntya
30 June, 2026
0
Two years ago, on Point’n’Think, we published an article that took you...
Loneliness in video games : contemplation, understanding, and the search for self
Romain Deplano
23 March, 2026
0
Solitude. A state—whether chosen or imposed—in which silence can act a...
Xenoblade Chronicles 2, a Fragment of Eternity
Brian Le Duigou
16 March, 2026
0
The world of video games is an ocean of creators, among whom some are...
Paraludology Manifesto | For a renewal of discourse on video games
Jules Delétoile
5 January, 2026
0
Critical critique of video game critics Most of the time, video game c...
Museums of the Non-Existent: From Dune to MyHouse.wad
Julien Djoubri
26 November, 2025
0
We no longer consume works: we inhabit gaps. Cancelled projects, fragm...
Game of Faune : How does Bug Fables transform a tiny bit of garden into a credible world?
Florian Verdier
24 November, 2025
0
When you were young, did you imagine stories about the insects you obs...
The golden age of survival horror: myth or reality? (Part 2)
Scriltarl
17 November, 2025
0
If you haven’t yet read part 1 of this report, I strongly encour...
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