Julien Eveillé, creator of Threshold
Formerly of Arkane Lyon and currently working as a level designer at Crytek, Julien Eveillé is a developer who is now trying his hand at game design with his first game: Threshold.…
Formerly of Arkane Lyon and currently working as a level designer at Crytek, Julien Eveillé is a developer who is now trying his hand at game design with his first game: Threshold.…
Today we’re delighted to welcome Elise Rochefort, Senior Level Artist at Larian Studio, for an exclusive interview. From her pioneering beginnings in Quebec City in the 2000s, to her current role creating…
After graduated of ENJMIN, Bastien then worked for a time at Digixart as a programmer, notably on Road 96, before going solo with The Operator. Influenced by works such as X-Files and…
Welcome to the new Solo Dev format! In this first season, I’m going to meet up with 7 French solo devs to ask them questions about how they work, how they organise…
1000xRESIST is a game that took me completely by surprise. Its trailer was very intriguing and conjured up influences that speak to me: the games of Yoko Taro, Evangelion, Satoshi Kon and…
This is the first episode of a new arc in our Tales from the devs format. After Calligram Studio and The Pixel Hunt, we’re going to follow the journey of the young…
Welcome to the second episode of Game’n’Breakfast. Today we’re sitting down with Dorian (who also acts as Doriane’s spokesperson), a young independent developer with an atypical background. He certainly has a certain…
Welcome to the second episode of Tales From the Devs with Calligram Studio! After accompanying them to the A MAZE festival in Berlin, where the game was part of the official selection,…
In this second Tales From the Devs article with The Pixel Hunt, we’re joined once again by Florent Maurin, founder of the studio, and Alexandre Grilletta, artistic director on The Wreck and…
Bonjour et bienvenue, en ce dimanche matin. Je salue également ceux qui me lisent à un autre moment. Cet article est la première pierre à l’édifice que sera, je l’espère, Game’n’Breakfast, construction qui rejoint la magnifique cité qu’est Point’n Think, métropole de l’érudition vidéoludique. Ici, tu es dans le petit café cosy du quartier. Je te rapporterai mes échanges avec différentes personnes du monde du jeu vidéo (JV), un peu comme deux inconnus qui discutent, accoudés au comptoir de cet univers qui nous passionne. Pour ce premier numéro, je reçois Clément, dit IndieKlem qui développe un petit jeu avec Suzon, partenaire dans la vie et sur le projet qu’est Another Door