The Pixel Hunt #4 | A Roadtrip for Ithaca
We previously had Florent Maurin on the first few episodes of Tales from the Devs to discuss the early days of the Ithaca*project. In the meantime, The Pixel Hunt released *Wednesdays*, Pierre…
We previously had Florent Maurin on the first few episodes of Tales from the Devs to discuss the early days of the Ithaca*project. In the meantime, The Pixel Hunt released *Wednesdays*, Pierre…
Christoffer Bodegård spent eight years developing Esoteric Ebb, almost entirely on his own from Gothenburg, a 1.25-million-word CRPG that transposes the mechanics of Dungeons & Dragons 5th Edition into a post-war city…
Nino Filiu describes himself as a tech artist, but by his own admission, the label is a loose description chosen to fit within a Twitter bio. A Télécom Paris engineer who spent…
There’s a moment in Arctic Eggs when you realize something is wrong. Not a specific moment, not a jump scare, not a ghostly apparition, not a plot twist. More like a slow…
The first time my hand slipped, it wasn’t spectacular. No screams. No dramatic music. Just one finger giving way, almost imperceptibly, then another searching for a hold that wasn’t there. In Cairn,…
With Malte Burup, video games are not simply objects of entertainment. Founder of The Outer Zone studio, former comic book author and children’s illustrator, Malte has spent years building a coherent body…
At the crossroads of video games, finance, and profound changes in the industry, Gamevestor presents itself as an attempt to respond to a now widely shared concern: solid projects, led by experienced…
After Haven, a weightless romance game designed as an intimate bubble for two, the members of The Game Bakers studio are taking everyone by surprise with Cairn, a harsh, vertical, and demanding…
The scene is almost absurd: it’s the day before the launch of Horses on the Epic Games Store. Two years of work, $100,000 invested, an Italian studio, Santa Ragione, literally staking its…
We no longer consume works: we inhabit gaps. Cancelled projects, fragments, hoaxes, mod-labyrinths, and fake books shift the center of gravity of the experience: there is no longer an object to finish,…