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  • Museums of the Non-Existent: From Dune to MyHouse.wad

    We no longer consume works: we inhabit gaps. Cancelled projects, fragments, hoaxes, mod-labyrinths, and fake books shift the center of gravity of the experience: there is no longer an object to finish,…

    November 26, 2025
    focus
  • A New Bloom with Silent Hill f: Interview with NeoBards

    With Silent Hill f, NeoBards Entertainment delivers not only an unexpected shift for the saga, but also one of the most intriguing bets in recent years: transposing Silent Hill’s dread into the…

    November 3, 2025
    interview
  • The Revolutions of Mr. Robot

    00_meta eps0.0_readme_thesis.md Mr. Robot does not seek to mimic our contemporary fears. The series shapes them in order to repair them. Beneath its techno-thriller exterior, it unfolds a protocol for healing: the…

    September 29, 2025
    analysis
  • Sam Barlow’s Fragments of Truth

    Like a film director, Sam Barlow manipulates the codes of video games to explore new forms of storytelling. He is notably the creator of a trilogy of atypical games, Her Story (2015),…

    September 10, 2025
    analysis
  • In the orbit of MIO: immersion at Douze Dixièmes

    A few weeks ago, I stepped through the doors of the Douze Dixièmes studio, tucked away in a quiet corner of the capital. For several years, the team has been refining an…

    July 2, 2025
    interview
  • Crown Gambit #1 | Birth of the project after Aetheris

    We met with Wild Wits studio, hard at work on Crown Gambit, their second project after Aetheris. This first interview, conducted in early 2024, marks the start of a series of discussions…

    June 5, 2025
    tales-from-devs
  • The strange mechanical poetry of Bionic Bay

    In Bionic Bay, the player takes on the role of a lone scientist exploring the vastness of a ruined biomechanical world. Their tiny figure stands atop the twisted remains of a titanic…

    June 2, 2025
    critic
  • Moshe Linke, creator of Fugue in Void

    It was a real pleasure to talk to Moshe Linke, creator of unique experimental games such as Fugue in Void and Neo-Brutalism of Tomorrow. In this conversation, he discusses his unusual career…

    May 5, 2025
    solo-dev
  • The Art Of Clair Obscur: Expedition 33

    In 1969, in the Columbia Records studios in New York, Miles Davis shook up the music scene by recording the album Bitches Brew. At that precise moment, something strange and fascinating was…

    May 1, 2025
    art-of
  • Nathalie Lawhead, creator of Blue Suburbia

    Explorer of interactive poetry, pioneer of net art and key figure of the independent scene, Nathalie Lawhead — alias Alien Melon — has been building digital worlds where intimacy, absurdity and surrealism…

    April 17, 2025
    solo-dev
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