• The Art of Saros

    Five years after Returnal, Housemarque returns with a denser object, more narrative, more openly assumed. Saros works as a dilation: it keeps the choreography of neon bullets, the atmosphere of creeping dread,…

  • The White Walls

    Imagine an apartment. It’s beautiful—objectively speaking. Natural light streams through, light-colored hardwood floors, a pearl-gray sofa, a thriving houseplant. The walls are white and bare. Not a single shelf. Not a single…

  • Christoffer Bodegård, creator of Esoteric Ebb

    Christoffer Bodegård spent eight years developing Esoteric Ebb, almost entirely on his own from Gothenburg, a 1.25-million-word CRPG that transposes the mechanics of Dungeons & Dragons 5th Edition into a post-war city…

  • You never climb alone

    The first time my hand slipped, it wasn’t spectacular. No screams. No dramatic music. Just one finger giving way, almost imperceptibly, then another searching for a hold that wasn’t there. In Cairn,…

  • Miniature interview Malte Burup - Death Howl

    Malte Burup, creative director of Death Howl

    With Malte Burup, video games are not simply objects of entertainment. Founder of The Outer Zone studio, former comic book author and children’s illustrator, Malte has spent years building a coherent body…

  • Emeric Thoa, creative director on Cairn

    After Haven, a weightless romance game designed as an intimate bubble for two, the members of The Game Bakers studio are taking everyone by surprise with Cairn, a harsh, vertical, and demanding…

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