The Art of Saros
Five years after Returnal, Housemarque returns with a denser object, more narrative, more openly assumed. Saros works as a dilation: it keeps the choreography of neon bullets, the atmosphere of creeping dread,…
Five years after Returnal, Housemarque returns with a denser object, more narrative, more openly assumed. Saros works as a dilation: it keeps the choreography of neon bullets, the atmosphere of creeping dread,…
Imagine an apartment. It’s beautiful—objectively speaking. Natural light streams through, light-colored hardwood floors, a pearl-gray sofa, a thriving houseplant. The walls are white and bare. Not a single shelf. Not a single…
We previously had Florent Maurin on the first few episodes of Tales from the Devs to discuss the early days of the Ithaca*project. In the meantime, The Pixel Hunt released *Wednesdays*, Pierre…
Christoffer Bodegård spent eight years developing Esoteric Ebb, almost entirely on his own from Gothenburg, a 1.25-million-word CRPG that transposes the mechanics of Dungeons & Dragons 5th Edition into a post-war city…
Nino Filiu describes himself as a tech artist, but by his own admission, the label is a loose description chosen to fit within a Twitter bio. A Télécom Paris engineer who spent…
There’s a moment in Arctic Eggs when you realize something is wrong. Not a specific moment, not a jump scare, not a ghostly apparition, not a plot twist. More like a slow…
The first time my hand slipped, it wasn’t spectacular. No screams. No dramatic music. Just one finger giving way, almost imperceptibly, then another searching for a hold that wasn’t there. In Cairn,…
With Malte Burup, video games are not simply objects of entertainment. Founder of The Outer Zone studio, former comic book author and children’s illustrator, Malte has spent years building a coherent body…
At the crossroads of video games, finance, and profound changes in the industry, Gamevestor presents itself as an attempt to respond to a now widely shared concern: solid projects, led by experienced…
After Haven, a weightless romance game designed as an intimate bubble for two, the members of The Game Bakers studio are taking everyone by surprise with Cairn, a harsh, vertical, and demanding…