• Home
  • Art Of
  • Analysis
    • Focus
    • Critic
    • Opinion
  • Interview
    • Tales From The Devs
    • Game’n Breakfast
    • Solo dev
  • Kaleidoscope
  • Podcast
  • About us
    • Team
    • Contact us
  • English
    • Français
    • English
Social networks
Point'n Think
  • Home
  • Art Of
  • Analysis
    • Focus
    • Critic
    • Opinion
  • Interview
    • Tales From The Devs
    • Game’n Breakfast
    • Solo dev
  • Kaleidoscope
  • Podcast
  • About us
    • Team
    • Contact us
  • English
    • Français
    • English
Search site...
    Loading posts...
  • You never climb alone

    The first time my hand slipped, it wasn’t spectacular. No screams. No dramatic music. Just one finger giving way, almost imperceptibly, then another searching for a hold that wasn’t there. In Cairn,…

    March 9, 2026
    analysis
  • Miniature interview Malte Burup - Death Howl

    Malte Burup, creative director of Death Howl

    With Malte Burup, video games are not simply objects of entertainment. Founder of The Outer Zone studio, former comic book author and children’s illustrator, Malte has spent years building a coherent body…

    February 11, 2026
    interview
  • Interview with the team behind Gamevestor, the new crowdfunding platform for video games

    At the crossroads of video games, finance, and profound changes in the industry, Gamevestor presents itself as an attempt to respond to a now widely shared concern: solid projects, led by experienced…

    February 4, 2026
    interview
  • Emeric Thoa, creative director on Cairn

    After Haven, a weightless romance game designed as an intimate bubble for two, the members of The Game Bakers studio are taking everyone by surprise with Cairn, a harsh, vertical, and demanding…

    January 28, 2026
    interview
  • Weird games facing censorship: the case of Horses and the silent purge

    The scene is almost absurd: it’s the day before the launch of Horses on the Epic Games Store. Two years of work, $100,000 invested, an Italian studio, Santa Ragione, literally staking its…

    December 17, 2025
    opinion
  • Museums of the Non-Existent: From Dune to MyHouse.wad

    We no longer consume works: we inhabit gaps. Cancelled projects, fragments, hoaxes, mod-labyrinths, and fake books shift the center of gravity of the experience: there is no longer an object to finish,…

    November 26, 2025
    focus
  • A New Bloom with Silent Hill f: Interview with NeoBards

    With Silent Hill f, NeoBards Entertainment delivers not only an unexpected shift for the saga, but also one of the most intriguing bets in recent years: transposing Silent Hill’s dread into the…

    November 3, 2025
    interview
  • The Revolutions of Mr. Robot

    00_meta eps0.0_readme_thesis.md Mr. Robot does not seek to mimic our contemporary fears. The series shapes them in order to repair them. Beneath its techno-thriller exterior, it unfolds a protocol for healing: the…

    September 29, 2025
    analysis
  • Sam Barlow’s Fragments of Truth

    Like a film director, Sam Barlow manipulates the codes of video games to explore new forms of storytelling. He is notably the creator of a trilogy of atypical games, Her Story (2015),…

    September 10, 2025
    analysis
  • In the orbit of MIO: immersion at Douze Dixièmes

    A few weeks ago, I stepped through the doors of the Douze Dixièmes studio, tucked away in a quiet corner of the capital. For several years, the team has been refining an…

    July 2, 2025
    interview
Show more All posts are shown

À propos

  • À propos
  • L'équipe
  • Mentions légales

Categories

  • Art Of
  • Analyse
  • Interview
  • Podcast

Suivez-nous

  • Linktree
  • Twitter
  • Instagram
  • Email

© Copyright 2026   ·   Point'n Think   ·   Tous droits réservés