Calligram Studio #2 | Game Design
Welcome to the second episode of Tales From the Devs with Calligram Studio! After accompanying them to the A MAZE festival in Berlin, where the game was part of the official selection,…
Welcome to the second episode of Tales From the Devs with Calligram Studio! After accompanying them to the A MAZE festival in Berlin, where the game was part of the official selection,…
In this second Tales From the Devs article with The Pixel Hunt, we’re joined once again by Florent Maurin, founder of the studio, and Alexandre Grilletta, artistic director on The Wreck and…
Published by Devolver Digital and created by René Rother ‘(German solo dev), Children of the Sun is a game with a unique style, perfectly complemented by a good story of revenge. The…
Can you tell us about your career in the video game industry and the key moments that have marked it so far? Why did you want to switch from writing to making…
What does it mean to recreate, rebuild or construct a Brutalist building in a video game? Brutalist architecture is characterized by hard, imposing forms, exposed concrete and often silhouettes evoking the mold…
Welcome to Tales From The Devs, an exclusive new format that takes you behind the scenes of video game creation. After presenting the genesis of The Pixel Hunt, new project, we’re back…
“There’s a sort of evil out there. Something very, very strange in these old woods. Call it what you want. A darkness, a presence. It takes many forms but … it’s been…
Welcome to Tales From The Devs, an exclusive new format that takes you behind the scenes of video game creation. In this first article, we follow French studio The Pixel Hunt as…
Return of the Obra Dinn is like no other. Concocted by the visionary mind of Lucas Pope, already acclaimed for his masterful work on Papers Please, this game takes players on a…
At the end of 2023, I played two games in quick succession that had a huge impact on me: Mediterranea Inferno (you can find my review here) and Saturnalia. Shortly afterwards, I…