Matt Newell, creator of Lushfoil Photography Sim
Lushfoil Photography Sim has a certain sunny smell about me, as I discovered it during Summer Game Fest 2024. For those of you who know me a little, you’ll know that I…
Lushfoil Photography Sim has a certain sunny smell about me, as I discovered it during Summer Game Fest 2024. For those of you who know me a little, you’ll know that I…
I first spotted No Vacation for an Executioner several months ago, on X, on a RT. I was immediately intrigued by its aesthetic and artistic direction, and PSX aesthetics still speak to…
This interview was conducted with Lu Chen and Yonghe Wang, respectively executive producer and CEO of Pollard Studio. Wired Productions and Pollard Studio kindly sent us a key of the game to…
Our bodies don’t belong to us. Not totally. Not really. What we perceive as a stable entity, flesh defined by precise limits, is in reality a malleable material, in perpetual change. Growing,…
David Lynch is dead, and I’m left with a whole world of anxieties, sensations and mysteries to unravel. I’m left with these roads winding through black forests, where the asphalt seems to…
For this third Tales From the Devs in collaboration with Calligram Studio, we once again take a behind-the-scenes look at the creation of Phoenix Springs. After exploring the artistic ambitions and game…
Let’s not (just) wait for Godot When it comes to video game engines today, two names almost systematically dominate discussions: Unity and Unreal Engine. These two tools, developed respectively by Unity Technologies…
Sorry We’re Closed is an independent horror game that borrows from both the past and the present. It’s a deeply personal work, in which the themes of love, grief and reconstruction take…
Folk horror and found footage seem, at first glance, to belong to distinct aesthetic spheres: one is rooted in a mythical past where ancient beliefs manifest themselves through landscapes and occult rituals;…
The term unique has been overused in our contemporary language, but it’s undeniably appropriate to describe the underwater city of Rapture. Oppressive yet haunting, Rapture fully deserves the status of genius loci,…