• Body Horror: A mirror of our modern anxieties

    Our bodies don’t belong to us. Not totally. Not really. What we perceive as a stable entity, flesh defined by precise limits, is in reality a malleable material, in perpetual change. Growing,…

  • How David Lynch changed my approach to art

    David Lynch is dead, and I’m left with a whole world of anxieties, sensations and mysteries to unravel. I’m left with these roads winding through black forests, where the asphalt seems to…

  • Breaking game engine monopolies

    Let’s not (just) wait for Godot When it comes to video game engines today, two names almost systematically dominate discussions: Unity and Unreal Engine. These two tools, developed respectively by Unity Technologies…

  • Found Footage & Folk Horror

    Folk horror and found footage seem, at first glance, to belong to distinct aesthetic spheres: one is rooted in a mythical past where ancient beliefs manifest themselves through landscapes and occult rituals;…

  • Rapture: Art Deco as the soul of the place

    The term unique has been overused in our contemporary language, but it’s undeniably appropriate to describe the underwater city of Rapture. Oppressive yet haunting, Rapture fully deserves the status of genius loci,…

All posts are shown