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Joe Richardson : Cutting Art
NOTE: the following text is adapted from an e-mail interview with Joe Richardson, independent developer. While the vast majority of this article is fictionalized, the italicized sentences are a copy/paste of Richardson’s…
June 27, 2024 -
Final Fantasy IX : Let the show begin !
Final Fantasy IX (hereafter abbreviated FFIX) brought the PlayStation trilogy of the twin-letter saga to a bold close. The ultimate incarnation of Hironobu Sakaguchi’s obsessions at the height of his fame, FFIX…
March 14, 2024 -
Cyberpunk 2077 : To live and die in Night City – Neon Red
This text is part of a series of articles dedicated to Cyberpunk 2077. Each article will aim to help understand the game’s game design choices and mechanics, as well as grasping its…
February 26, 2024 -
Cyberpunk 2077 – To live and die in Night City : The four elements and the quest for balance
This text is part of a series of articles dedicated to Cyberpunk 2077. Each article will aim to help understand the game’s game design choices and mechanics, as well as grasping its…
January 25, 2024 -
Celeste : The philosophy of game design, a study of the prologue
Rapidly propelled to the top of the pantheons of many gamers scattered around the world, Celeste continues to fascinate, enabling an entire community to rally around the game. By distilling an intimate…
January 8, 2024 -
Cyberpunk 2077 – To live and die in Night City : The sphynx and the abyss of the self
Ce texte fait partie d’un corpus d’articles dédiés à Cyberpunk 2077. Chaque article aura pour but d’aider à comprendre les choix et mécaniques de game design du jeu, ainsi qu’à en saisir…
December 4, 2023 -
Cyberpunk 2077 – To live and die in Night City : Why the FPS view is obvious
This text is part of a series of articles dedicated to Cyberpunk 2077. Each article will aim to help you understand the game’s game design choices and mechanics, as well as grasping…
November 16, 2023