• Home
  • Art Of
  • Analysis
    • Focus
    • Critic
    • Opinion
  • Interview
    • Tales From The Devs
    • Game’n Breakfast
    • Solo dev
  • Kaleidoscope
  • Podcast
  • About us
    • Team
    • Contact us
  • English
    • Français
    • English
Social networks
Point'n Think
  • Home
  • Art Of
  • Analysis
    • Focus
    • Critic
    • Opinion
  • Interview
    • Tales From The Devs
    • Game’n Breakfast
    • Solo dev
  • Kaleidoscope
  • Podcast
  • About us
    • Team
    • Contact us
  • English
    • Français
    • English
Search site...
    Loading posts...
  • Catherine: Behind the mask, the abyss

    When the team behind the modern Persona games decided to tell the story of the escapades and torments of a young adult haunted by his impulses, the result was Catherine, an atypical…

    October 29, 2025
    focus
  • Grand Theft Auto V : The American Crime

    2013, millions of people, young and old, slip the long-awaited disc into their favorite console. Soon, the sirens of American law enforcement echo through the loudspeakers, accompanied by the hubbub of an…

    February 27, 2025
    analysis
  • Walk or die: The notion of movement as a narrative tool

    Please note some of these games will have spoilers on this text. Big spoilers :ICO (Team ICO, 2001)Shadow of Memories (Konami, 2002)Journey (thatgamecompany, 2012)Brothers (Starbreeze Studios, 2013)Inside (Playdead, 2016)Hellblade : Senua’s Sacrifice…

    February 6, 2025
    analysis
  • The interfaces of videogame travel

    Foreword: this text was first published as part of Point’n Think’s Kaleidoscope newsletter, in August 2024, dedicated to || UNKNOWN LANGUAGES || . The version below has undergone very slight alterations and…

    December 23, 2024
    kaleidoscope
  • The emptiness between each heartbeat

    LIMINAL SPACES March 2024 newsletter Our lives are structured around a succession of milestones. The way we organize our days, the gestures we repeat, our ambitions and projects, even our way of…

    December 11, 2024
    kaleidoscope
  • Final Fantasy VII Remake: At the crossroads

    (Text originally published during the February 2024 newsletter) Please note, this text assumes that you have completed Final Fantasy VII and Final Fantasy VII Remake. This text was written before the publication…

    December 2, 2024
    kaleidoscope
  • The Lord of the Trainings, or the paradox of ancillary activities in the twilight of the world

    Warning: this text reveals some key elements and structures of several games, to varying degrees. Games with heavy spoilers :  Cyberpunk 2077 (CD Projekt RED, 2020)Disco Elysium (ZA/UM, 2019)Final Fantasy VII (SquareSoft,…

    November 7, 2024
    analysis
  • Loan Verneau, Creative Lead at Mobius Digital on Outer Wilds

    This text is a narrative transcription of the interview with Loan Verneau, available as a podcast on Point’n Think. That’s it, the weekend’s here. You wake up a little later than usual,…

    October 7, 2024
    interview
  • Joe Richardson : Cutting Art

    NOTE: the following text is adapted from an e-mail interview with Joe Richardson, independent developer. While the vast majority of this article is fictionalized, the italicized sentences are a copy/paste of Richardson’s…

    June 27, 2024
    interview, Uncategorized
  • Final Fantasy IX : Let the show begin !

    Final Fantasy IX : Let the show begin !

    Final Fantasy IX (hereafter abbreviated FFIX) brought the PlayStation trilogy of the twin-letter saga to a bold close. The ultimate incarnation of Hironobu Sakaguchi’s obsessions at the height of his fame, FFIX…

    March 14, 2024
    analysis
Show more All posts are shown

À propos

  • À propos
  • L'équipe
  • Mentions légales

Categories

  • Art Of
  • Analyse
  • Interview
  • Podcast

Suivez-nous

  • Linktree
  • Twitter
  • Instagram
  • Email

© Copyright 2025   ·   Point'n Think   ·   Tous droits réservés