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  • Museums of the Non-Existent: From Dune to MyHouse.wad

    We no longer consume works: we inhabit gaps. Cancelled projects, fragments, hoaxes, mod-labyrinths, and fake books shift the center of gravity of the experience: there is no longer an object to finish,…

    November 26, 2025
    focus
  • Game of Faune : How does Bug Fables transform a tiny bit of garden into a credible world?

    When you were young, did you imagine stories about the insects you observed? Personally, I loved watching them, especially bees. And even though I still love observing them, I no longer attribute…

    November 24, 2025
    analysis, focus
  • The golden age of survival horror: myth or reality? (Part 2)

    If you haven’t yet read part 1 of this report, I strongly encourage you to do so in order to better understand what follows. Here we are again on our journey through…

    November 17, 2025
    analysis, focus
  • The Fall and Rebirth of Sega

    Sega is an industrial tragedy from which the video game industry has never fully recovered. The fate of the Japanese manufacturer is a specter whose shadow looms large as the media storm…

    November 12, 2025
    analysis, focus
  • Catherine: Behind the mask, the abyss

    When the team behind the modern Persona games decided to tell the story of the escapades and torments of a young adult haunted by his impulses, the result was Catherine, an atypical…

    October 29, 2025
    focus
  • The True Story of The Alters

    In just a few decades, video games have quickly established themselves as a giant in the global cultural industry. Long inseparable from Japan, today the industry relies heavily on the American giant…

    October 10, 2025
    analysis, focus
  • yakuza 0 analysis

    Yakuza 0: Dragons, neon lights, and lives on hold

    When Toshihiro Nagoshi conceived Yakuza in the mid 2000s Sega was no longer the flamboyant empire it had been when it reigned among the great console manufacturers. The company was searching for…

    September 24, 2025
    analysis, focus
  • The golden age of survival horror : myth or reality ? (Part 1)

    Before we begin, it’s important to note that it’s always difficult to speak of the history of a genre, whatever the medium, with any certainty. On the one hand, there are the…

    July 28, 2025
    analysis, focus
  • Dossier home sweet home maison dans l'imaginaire blue prince

    Home sweet home – The imaginary house

    “I, Herbert S. Sinclair, of the Mount Holly Estate at Reddington, do publish and declare this instrument my last will and testament…… I give and bequeath to my grandnephew, Simon P. Jones,…

    July 10, 2025
    analysis, focus
  • Playful micro-geopolitics on Openfront.io

    In online games, players’ limited expressivity is constantly positioned within social and political struggles, which often take the form of fascist slogans, and determine game situations by imposing emerging but inevitable stakes…

    June 26, 2025
    analysis, focus
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