Folk horror through the world | Part. III
We’re back for the third installment of this series of articles dedicated to folklore around the world, with a particular focus on folk horror. You can find parts one and two on…
We’re back for the third installment of this series of articles dedicated to folklore around the world, with a particular focus on folk horror. You can find parts one and two on…
Two years ago, on Point’n’Think, we published an article that took you on a journey around the world… through the lens of folk horror. Many horror games draw on historical events or…
Solitude. A state—whether chosen or imposed—in which silence can act as a catalyst for conflicting, sometimes contradictory emotions. Whether redemptive, destructive, or liberating, it can lead us toward contemplation, introspection, and creativity,…
The world of video games is an ocean of creators, among whom some are haunted by a vision too vast for the frameworks imposed upon them. Tetsuya Takahashi belongs to this lineage…
Critical critique of video game critics Most of the time, video game critics do not concern video games. Their object is not the game, but the merchandise we play with. Too many…
We no longer consume works: we inhabit gaps. Cancelled projects, fragments, hoaxes, mod-labyrinths, and fake books shift the center of gravity of the experience: there is no longer an object to finish,…
When you were young, did you imagine stories about the insects you observed? Personally, I loved watching them, especially bees. And even though I still love observing them, I no longer attribute…
If you haven’t yet read part 1 of this report, I strongly encourage you to do so in order to better understand what follows. Here we are again on our journey through…
Sega is an industrial tragedy from which the video game industry has never fully recovered. The fate of the Japanese manufacturer is a specter whose shadow looms large as the media storm…
When the team behind the modern Persona games decided to tell the story of the escapades and torments of a young adult haunted by his impulses, the result was Catherine, an atypical…