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Folklore around the world
Folklore around the world Horror games are legion, but there’s also a sub-genre inherited from cinema and literature: folk horror. And far from being a source of terror alone, folk horror is…
December 24, 2024 -
How to create an atmosphere in video games ?
After dissecting what “ambience” actually means in my previous article, we concluded that ambience cannot be deliberately created in reality. However, fortunately for video game developers, it is possible to invent one…
October 21, 2024 -
What’s an atmosphere ?
“What mediates between the objective factors of the environment and the aesthetic feelings of a human being is what we call atmosphere.” – Makis Solomos Definitions Atmosphere is a term that comes…
October 10, 2024 -
1000 jeux/month #1 | Submersion
1000 games per month One thousand. That’s the average number of games released each month in 2023. One thousand games, and that’s just on the Steam platform, so we’re not counting exclusives…
October 3, 2024 -
A short history of transmedia
Transmedia, crossmedia, shared narration, extended universe… So many terms for different types of stories, adventures to be experienced and shared! But how do you make sense of it all? At a time…
September 30, 2024 -
Disability, Neuroatypia, Phobia, …: Video games beyond entertainment.
Disclaimer: this article deals with an area that belongs, in part, to medicine. Although I originally trained as a paramedic, I’m here as a columnist. I have tried to source as much…
August 26, 2024 -
Prototyping a video game
Developing a game is risky if you haven’t tested your concept. To find out if it has potential, you need to prototype it. Let’s see how.
June 3, 2024 -
Final Fantasy VII Rebirth, a journey into denial
Grabbing your bag and heading off into the unknown means discovering yourself. By setting off for new horizons, we leave the trials and tribulations of everyday life behind us. In this way,…
April 29, 2024 -
Concrete and wonders: brutalism in video games
What does it mean to recreate, rebuild or construct a Brutalist building in a video game? Brutalist architecture is characterized by hard, imposing forms, exposed concrete and often silhouettes evoking the mold…
April 8, 2024 -
Cyberpunk 2077 : To live and die in Night City – Neon Red
This text is part of a series of articles dedicated to Cyberpunk 2077. Each article will aim to help understand the game’s game design choices and mechanics, as well as grasping its…
February 26, 2024