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  • MIO: Memories in orbit – The pearl with watercolour hues

    Disclaimer: This review is guaranteed to contain no spoilers other than those presented in the game’s introduction. In 2024, part of the Point’n Think editorial team was invited by Focus Entertainment to…

    January 19, 2026
    critic
  • Game’n Breakfast – Purrfect Team

    It’s no secret to anyone interested in video game development that this is a rapidly changing industry with an unclear future. One of the main causes of this uncertainty is a globally…

    January 14, 2026
    game-n-breakfast, interview, Uncategorized
  • Radiolight – On The Thrill Train

    A torch and a radio – that’s all you need to know about Radiolight. Behind this inspired title lies a game developed by Krystof Knesl and published by Iceberg Interactive. After five…

    January 12, 2026
    critic
  • Museums of the Non-Existent: From Dune to MyHouse.wad

    We no longer consume works: we inhabit gaps. Cancelled projects, fragments, hoaxes, mod-labyrinths, and fake books shift the center of gravity of the experience: there is no longer an object to finish,…

    November 26, 2025
    focus
  • Hollow Knight: Silksong – Continuing the story

    As I write this, I have spent fifty hours playing Hollow Knight: Silksong. That’s how long it took me to complete the main storyline, all the side quests, and achieve a 100%…

    October 13, 2025
    analysis, critic
  • Maxence Jacquot, creator of Work In Progress

    Last April, part of the Point’n Think team went to check out Indie Game Lyon, a trade show that showcases independent video game developers from the Lyon region. You can find an…

    September 15, 2025
    interview, solo-dev
  • Sam Barlow’s Fragments of Truth

    Like a film director, Sam Barlow manipulates the codes of video games to explore new forms of storytelling. He is notably the creator of a trilogy of atypical games, Her Story (2015),…

    September 10, 2025
    analysis
  • In the orbit of MIO: immersion at Douze Dixièmes

    A few weeks ago, I stepped through the doors of the Douze Dixièmes studio, tucked away in a quiet corner of the capital. For several years, the team has been refining an…

    July 2, 2025
    interview
  • Dread Delusion : Lo-Fi RPG

    Sometimes all it takes is a single image to make you want a project more than you should. What we see speaks to us or intrigues us in particular, and that’s the…

    June 30, 2025
    analysis
  • Planet of Lana — Facing the Horizon

    A quick look at the sky reveals that we’re not on Earth but on another planet. In the coastal village where we play Lana, a young girl, we encounter only humans. Everyone…

    June 23, 2025
    analysis, critic
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