Radiolight – On The Thrill Train
A torch and a radio – that’s all you need to know about Radiolight. Behind this inspired title lies a game developed by Krystof Knesl and published by Iceberg Interactive. After five…
A torch and a radio – that’s all you need to know about Radiolight. Behind this inspired title lies a game developed by Krystof Knesl and published by Iceberg Interactive. After five…
We no longer consume works: we inhabit gaps. Cancelled projects, fragments, hoaxes, mod-labyrinths, and fake books shift the center of gravity of the experience: there is no longer an object to finish,…
As I write this, I have spent fifty hours playing Hollow Knight: Silksong. That’s how long it took me to complete the main storyline, all the side quests, and achieve a 100%…
Last April, part of the Point’n Think team went to check out Indie Game Lyon, a trade show that showcases independent video game developers from the Lyon region. You can find an…
Like a film director, Sam Barlow manipulates the codes of video games to explore new forms of storytelling. He is notably the creator of a trilogy of atypical games, Her Story (2015),…
A few weeks ago, I stepped through the doors of the Douze Dixièmes studio, tucked away in a quiet corner of the capital. For several years, the team has been refining an…
Sometimes all it takes is a single image to make you want a project more than you should. What we see speaks to us or intrigues us in particular, and that’s the…
A quick look at the sky reveals that we’re not on Earth but on another planet. In the coastal village where we play Lana, a young girl, we encounter only humans. Everyone…
For this second episode of our Tales from the Devs series with Wild Wits studio, we had the pleasure of chatting at length with Astrid Stérin, writer and narrative designer on Crown…
We met with Wild Wits studio, hard at work on Crown Gambit, their second project after Aetheris. This first interview, conducted in early 2024, marks the start of a series of discussions…