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Concrete and wonders: brutalism in video games
What does it mean to recreate, rebuild or construct a Brutalist building in a video game? Brutalist architecture is characterized by hard, imposing forms, exposed concrete and often silhouettes evoking the mold…
April 8, 2024 -
Pacific Drive and the new weird
“There’s a sort of evil out there. Something very, very strange in these old woods. Call it what you want. A darkness, a presence. It takes many forms but … it’s been…
March 11, 2024 -
The meta-madness of Inscryption and the House of Leaves
The Horror Inscryption is a unique game. It has found a way to blend a hybrid of horror/haunted media found footage and deck building that is both mechanically and narratively fascinating. In…
March 7, 2024 -
Interview of Kham, game designer on Road 96
There aren’t many videogame road trips. In any case, few games convey this famous blend of freedom, management of the unexpected and encounters, within a journey with a destination to reach. Take…
January 4, 2024 -
World of Horror: Japanese horror
First fears Do you remember the first time you were terrified in front of a movie? For example, I vividly remember a certain jumpscare in The 6th Sense that I saw when…
October 31, 2023