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The golden age of survival horror: myth or reality? (Part 2)
If you haven’t yet read part 1 of this report, I strongly encourage you to do so in order to better understand what follows. Here we are again on our journey through…
November 17, 2025 -
Bye Sweet Carole and the corruption of wonder
Two years ago, Bye Sweet Carole was unveiled. It was a game that seemed to flirt with horror and had a graphic style reminiscent of old Disney animated films such as Snow…
November 6, 2025 -
A New Bloom with Silent Hill f: Interview with NeoBards
With Silent Hill f, NeoBards Entertainment delivers not only an unexpected shift for the saga, but also one of the most intriguing bets in recent years: transposing Silent Hill’s dread into the…
November 3, 2025 -
The golden age of survival horror : myth or reality ? (Part 1)
Before we begin, it’s important to note that it’s always difficult to speak of the history of a genre, whatever the medium, with any certainty. On the one hand, there are the…
July 28, 2025 -
Fatal Frame: when we become the directors of our own fears
Why are we afraid when we play a horror game? What is it that inspires that strange but delightful feeling of terror? A simple jumpscare at the corner of a corridor? The…
April 8, 2025 -
POLLARD STUDIO, the Team behind KARMA: The Dark World
This interview was conducted with Lu Chen and Yonghe Wang, respectively executive producer and CEO of Pollard Studio. Wired Productions and Pollard Studio kindly sent us a key of the game to…
March 31, 2025 -
Found Footage & Folk Horror
Folk horror and found footage seem, at first glance, to belong to distinct aesthetic spheres: one is rooted in a mythical past where ancient beliefs manifest themselves through landscapes and occult rituals;…
December 17, 2024 -
Mateusz Lenart: Creative Director at Bloober Team
It’s an understatement to say that SILENT HILL 2 is one of the games that forged my love of video games, but also of horror in general. It was this same passion…
November 21, 2024 -
Concrete and wonders: brutalism in video games
What does it mean to recreate, rebuild or construct a Brutalist building in a video game? Brutalist architecture is characterized by hard, imposing forms, exposed concrete and often silhouettes evoking the mold…
April 8, 2024 -
Pacific Drive and the new weird
“There’s a sort of evil out there. Something very, very strange in these old woods. Call it what you want. A darkness, a presence. It takes many forms but … it’s been…
March 11, 2024