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  • The golden age of survival horror: myth or reality? (Part 2)

    If you haven’t yet read part 1 of this report, I strongly encourage you to do so in order to better understand what follows. Here we are again on our journey through…

    November 17, 2025
    analysis, focus
  • Bye Sweet Carole and the corruption of wonder

    Two years ago, Bye Sweet Carole was unveiled. It was a game that seemed to flirt with horror and had a graphic style reminiscent of old Disney animated films such as Snow…

    November 6, 2025
    analysis, critic
  • A New Bloom with Silent Hill f: Interview with NeoBards

    With Silent Hill f, NeoBards Entertainment delivers not only an unexpected shift for the saga, but also one of the most intriguing bets in recent years: transposing Silent Hill’s dread into the…

    November 3, 2025
    interview
  • The golden age of survival horror : myth or reality ? (Part 1)

    Before we begin, it’s important to note that it’s always difficult to speak of the history of a genre, whatever the medium, with any certainty. On the one hand, there are the…

    July 28, 2025
    analysis, focus
  • Fatal Frame: when we become the directors of our own fears

    Why are we afraid when we play a horror game? What is it that inspires that strange but delightful feeling of terror? A simple jumpscare at the corner of a corridor? The…

    April 8, 2025
    analysis
  • POLLARD STUDIO, the Team behind KARMA: The Dark World

    This interview was conducted with Lu Chen and Yonghe Wang, respectively executive producer and CEO of Pollard Studio. Wired Productions and Pollard Studio kindly sent us a key of the game to…

    March 31, 2025
    interview
  • Found Footage & Folk Horror

    Folk horror and found footage seem, at first glance, to belong to distinct aesthetic spheres: one is rooted in a mythical past where ancient beliefs manifest themselves through landscapes and occult rituals;…

    December 17, 2024
    kaleidoscope
  • Mateusz Lenart: Creative Director at Bloober Team

    It’s an understatement to say that SILENT HILL 2 is one of the games that forged my love of video games, but also of horror in general. It was this same passion…

    November 21, 2024
    interview
  • Concrete and wonders: brutalism in video games

    What does it mean to recreate, rebuild or construct a Brutalist building in a video game? Brutalist architecture is characterized by hard, imposing forms, exposed concrete and often silhouettes evoking the mold…

    April 8, 2024
    focus
  • Analyse Pacific Drive

    Pacific Drive and the new weird

    “There’s a sort of evil out there. Something very, very strange in these old woods. Call it what you want. A darkness, a presence. It takes many forms but … it’s been…

    March 11, 2024
    analysis
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