The golden age of survival horror: myth or reality? (Part 2)
If you haven’t yet read part 1 of this report, I strongly encourage you to do so in order to better understand what follows. Here we are again on our journey through…
If you haven’t yet read part 1 of this report, I strongly encourage you to do so in order to better understand what follows. Here we are again on our journey through…
Two years ago, Bye Sweet Carole was unveiled. It was a game that seemed to flirt with horror and had a graphic style reminiscent of old Disney animated films such as Snow…
With Silent Hill f, NeoBards Entertainment delivers not only an unexpected shift for the saga, but also one of the most intriguing bets in recent years: transposing Silent Hill’s dread into the…
Before we begin, it’s important to note that it’s always difficult to speak of the history of a genre, whatever the medium, with any certainty. On the one hand, there are the…
Why are we afraid when we play a horror game? What is it that inspires that strange but delightful feeling of terror? A simple jumpscare at the corner of a corridor? The…
This interview was conducted with Lu Chen and Yonghe Wang, respectively executive producer and CEO of Pollard Studio. Wired Productions and Pollard Studio kindly sent us a key of the game to…
Folk horror and found footage seem, at first glance, to belong to distinct aesthetic spheres: one is rooted in a mythical past where ancient beliefs manifest themselves through landscapes and occult rituals;…
It’s an understatement to say that SILENT HILL 2 is one of the games that forged my love of video games, but also of horror in general. It was this same passion…
What does it mean to recreate, rebuild or construct a Brutalist building in a video game? Brutalist architecture is characterized by hard, imposing forms, exposed concrete and often silhouettes evoking the mold…
“There’s a sort of evil out there. Something very, very strange in these old woods. Call it what you want. A darkness, a presence. It takes many forms but … it’s been…