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Found Footage & Folk Horror
Folk horror and found footage seem, at first glance, to belong to distinct aesthetic spheres: one is rooted in a mythical past where ancient beliefs manifest themselves through landscapes and occult rituals;…
December 17, 2024 -
Mateusz Lenart: Creative Director at Bloober Team
It’s an understatement to say that SILENT HILL 2 is one of the games that forged my love of video games, but also of horror in general. It was this same passion…
November 21, 2024 -
Concrete and wonders: brutalism in video games
What does it mean to recreate, rebuild or construct a Brutalist building in a video game? Brutalist architecture is characterized by hard, imposing forms, exposed concrete and often silhouettes evoking the mold…
April 8, 2024 -
Pacific Drive and the new weird
“There’s a sort of evil out there. Something very, very strange in these old woods. Call it what you want. A darkness, a presence. It takes many forms but … it’s been…
March 11, 2024 -
Interview of Kham, game designer on Road 96
There aren’t many videogame road trips. In any case, few games convey this famous blend of freedom, management of the unexpected and encounters, within a journey with a destination to reach. Take…
January 4, 2024 -
World of Horror: Japanese horror
First fears Do you remember the first time you were terrified in front of a movie? For example, I vividly remember a certain jumpscare in The 6th Sense that I saw when…
October 31, 2023