• Concrete and wonders: brutalism in video games

    What does it mean to recreate, rebuild or construct a Brutalist building in a video game? Brutalist architecture is characterized by hard, imposing forms, exposed concrete and often silhouettes evoking the mold…

  • Analyse Pacific Drive

    Pacific Drive and the new weird

    “There’s a sort of evil out there. Something very, very strange in these old woods. Call it what you want. A darkness, a presence. It takes many forms but … it’s been…

  • Interview - Interview de Kham, game designer sur Road 96

    Interview of Kham, game designer on Road 96

    There aren’t many videogame road trips. In any case, few games convey this famous blend of freedom, management of the unexpected and encounters, within a journey with a destination to reach. Take…

  • Critique - World of Horror : L’horreur à la japonaise

    World of Horror: Japanese horror

    First fears Do you remember the first time you were terrified in front of a movie? For example, I vividly remember a certain jumpscare in The 6th Sense that I saw when…

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