The emptiness between each heartbeat
LIMINAL SPACES March 2024 newsletter Our lives are structured around a succession of milestones. The way we organize our days, the gestures we repeat, our ambitions and projects, even our way of…
LIMINAL SPACES March 2024 newsletter Our lives are structured around a succession of milestones. The way we organize our days, the gestures we repeat, our ambitions and projects, even our way of…
The start of 2018 was marked by the release of one of those games that you don’t really see coming and yet almost instantly get the aura of a cult work. Recent…
A warm welcome! Take a seat at our table and help yourself to a coffee or whatever you like. This morning sees the arrival of the new Game’n Breakfast. On this Sunday,…
It’s an understatement to say that SILENT HILL 2 is one of the games that forged my love of video games, but also of horror in general. It was this same passion…
An idol to rule them all January 5th, 1742, the date of the original sin. Albert Cloudsley and Oberon Geller, guided by a map that leads them to the island of Monkey…
We received a key from Joe Richardson for this review that was made on MacOS. We’re grateful for his trust in us. Imagine a Renaissance fresco where the saints and the damned,…
In this 3rd interview with The Pixel Hunt, we talk to Florent about the last 3 months of production on the Gaïa project. In particular, we discuss the design of his prototype…
Cryptmaster is a bit of a UFO game that came out earlier this year and captivated me. It took me a few tries before I really got into it, but the unique…
We’re delighted to welcome Joel Mason, author and programmer of Dredge, for an interview today. Dredge is a game acclaimed for its unique blend of Lovecraftian horror and fishing mechanics, developed by…
After dissecting what “ambience” actually means in my previous article, we concluded that ambience cannot be deliberately created in reality. However, fortunately for video game developers, it is possible to invent one…