Bastien Giafferi, creator of The Operator
After graduated of ENJMIN, Bastien then worked for a time at Digixart as a programmer, notably on Road 96, before going solo with The Operator. Influenced by works such as X-Files and…
After graduated of ENJMIN, Bastien then worked for a time at Digixart as a programmer, notably on Road 96, before going solo with The Operator. Influenced by works such as X-Files and…
French studio, The Pixel Hunt offers “games of reality”, video games inspired above all by everyday reality, drawing their inspiration from today’s world while borrowing a documentary and journalistic aspect. He is…
Welcome to the new Solo Dev format! In this first season, I’m going to meet up with 7 French solo devs to ask them questions about how they work, how they organise…
Developing a game is risky if you haven’t tested your concept. To find out if it has potential, you need to prototype it. Let’s see how.
1000xRESIST is a game that took me completely by surprise. Its trailer was very intriguing and conjured up influences that speak to me: the games of Yoko Taro, Evangelion, Satoshi Kon and…
Welcome to the second episode of Game’n’Breakfast. Today we’re sitting down with Dorian (who also acts as Doriane’s spokesperson), a young independent developer with an atypical background. He certainly has a certain…
Welcome to the second episode of Tales From the Devs with Calligram Studio! After accompanying them to the A MAZE festival in Berlin, where the game was part of the official selection,…
In this second Tales From the Devs article with The Pixel Hunt, we’re joined once again by Florent Maurin, founder of the studio, and Alexandre Grilletta, artistic director on The Wreck and…
After a rather daring and interesting Night Call, the French team of Monkey Moon has come up with their new game Flat Eye. Somewhere between modern and traditional… er, no. Somewhere between…
Bonjour et bienvenue, en ce dimanche matin. Je salue également ceux qui me lisent à un autre moment. Cet article est la première pierre à l’édifice que sera, je l’espère, Game’n’Breakfast, construction qui rejoint la magnifique cité qu’est Point’n Think, métropole de l’érudition vidéoludique. Ici, tu es dans le petit café cosy du quartier. Je te rapporterai mes échanges avec différentes personnes du monde du jeu vidéo (JV), un peu comme deux inconnus qui discutent, accoudés au comptoir de cet univers qui nous passionne. Pour ce premier numéro, je reçois Clément, dit IndieKlem qui développe un petit jeu avec Suzon, partenaire dans la vie et sur le projet qu’est Another Door