Emeric Thoa, creative director on Cairn
After Haven, a weightless romance game designed as an intimate bubble for two, the members of The Game Bakers studio are taking everyone by surprise with Cairn, a harsh, vertical, and demanding…
After Haven, a weightless romance game designed as an intimate bubble for two, the members of The Game Bakers studio are taking everyone by surprise with Cairn, a harsh, vertical, and demanding…
We had the pleasure of sharing a few insights with Yoann Gueritot, currently employed at Sega. Throughout his career, Yoann has had the opportunity to hold various positions on a range of…
It’s no secret to anyone interested in video game development that this is a rapidly changing industry with an unclear future. One of the main causes of this uncertainty is a globally…
With Silent Hill f, NeoBards Entertainment delivers not only an unexpected shift for the saga, but also one of the most intriguing bets in recent years: transposing Silent Hill’s dread into the…
Last April, part of the Point’n Think team went to check out Indie Game Lyon, a trade show that showcases independent video game developers from the Lyon region. You can find an…
A few weeks ago, I stepped through the doors of the Douze Dixièmes studio, tucked away in a quiet corner of the capital. For several years, the team has been refining an…
For this second episode of our Tales from the Devs series with Wild Wits studio, we had the pleasure of chatting at length with Astrid Stérin, writer and narrative designer on Crown…
We met with Wild Wits studio, hard at work on Crown Gambit, their second project after Aetheris. This first interview, conducted in early 2024, marks the start of a series of discussions…
It was a real pleasure to talk to Moshe Linke, creator of unique experimental games such as Fugue in Void and Neo-Brutalism of Tomorrow. In this conversation, he discusses his unusual career…
Welcome to another episode of Tales from the dev from the Duck Reaction studio. In this third instalment, I catch up with Mathieu and Simon after leaving them shortly before the release…