The Pixel Hunt #2 | Artistic Direction
In this second Tales From the Devs article with The Pixel Hunt, we’re joined once again by Florent Maurin, founder of the studio, and Alexandre Grilletta, artistic director on The Wreck and…
In this second Tales From the Devs article with The Pixel Hunt, we’re joined once again by Florent Maurin, founder of the studio, and Alexandre Grilletta, artistic director on The Wreck and…
Bonjour et bienvenue, en ce dimanche matin. Je salue également ceux qui me lisent à un autre moment. Cet article est la première pierre à l’édifice que sera, je l’espère, Game’n’Breakfast, construction qui rejoint la magnifique cité qu’est Point’n Think, métropole de l’érudition vidéoludique. Ici, tu es dans le petit café cosy du quartier. Je te rapporterai mes échanges avec différentes personnes du monde du jeu vidéo (JV), un peu comme deux inconnus qui discutent, accoudés au comptoir de cet univers qui nous passionne. Pour ce premier numéro, je reçois Clément, dit IndieKlem qui développe un petit jeu avec Suzon, partenaire dans la vie et sur le projet qu’est Another Door
Can you tell us about your career in the video game industry and the key moments that have marked it so far? Why did you want to switch from writing to making…
Welcome to Tales From The Devs, an exclusive new format that takes you behind the scenes of video game creation. After presenting the genesis of The Pixel Hunt, new project, we’re back…
Welcome to Tales From The Devs, an exclusive new format that takes you behind the scenes of video game creation. In this first article, we follow French studio The Pixel Hunt as…
At the end of 2023, I played two games in quick succession that had a huge impact on me: Mediterranea Inferno (you can find my review here) and Saturnalia. Shortly afterwards, I…
ULTROS is one of the games I’m most looking forward to at the start of the year. Its mysterious universe, psychedelic DA and Metroidvania look are just some of the reasons why…
We had the privilege of meeting Gareth Damian Martin, the visionary creator of Citizen Sleeper. In this interview, we looked at Gareth’s influences, their design philosophy and the upcoming sequel, Citizen Sleeper…
Behind this strange mask, with a smile as friendly as it is terrifying, lies Yoko Taro. Since the critical and commercial success of NieR: Automata, this whimsical Japanese developer has become one…
There aren’t many videogame road trips. In any case, few games convey this famous blend of freedom, management of the unexpected and encounters, within a journey with a destination to reach. Take…