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  • Radiolight – On The Thrill Train

    A torch and a radio – that’s all you need to know about Radiolight. Behind this inspired title lies a game developed by Krystof Knesl and published by Iceberg Interactive. After five…

    January 12, 2026
    critic
  • Maxence Jacquot, creator of Work In Progress

    Last April, part of the Point’n Think team went to check out Indie Game Lyon, a trade show that showcases independent video game developers from the Lyon region. You can find an…

    September 15, 2025
    interview, solo-dev
  • Dread Delusion : Lo-Fi RPG

    Sometimes all it takes is a single image to make you want a project more than you should. What we see speaks to us or intrigues us in particular, and that’s the…

    June 30, 2025
    analysis
  • The strange mechanical poetry of Bionic Bay

    In Bionic Bay, the player takes on the role of a lone scientist exploring the vastness of a ruined biomechanical world. Their tiny figure stands atop the twisted remains of a titanic…

    June 2, 2025
    critic
  • Moshe Linke, creator of Fugue in Void

    It was a real pleasure to talk to Moshe Linke, creator of unique experimental games such as Fugue in Void and Neo-Brutalism of Tomorrow. In this conversation, he discusses his unusual career…

    May 5, 2025
    solo-dev
  • Nathalie Lawhead, creator of Blue Suburbia

    Explorer of interactive poetry, pioneer of net art and key figure of the independent scene, Nathalie Lawhead — alias Alien Melon — has been building digital worlds where intimacy, absurdity and surrealism…

    April 17, 2025
    solo-dev
  • Matt Newell, creator of Lushfoil Photography Sim

    Lushfoil Photography Sim has a certain sunny smell about me, as I discovered it during Summer Game Fest 2024. For those of you who know me a little, you’ll know that I…

    April 10, 2025
    solo-dev
  • Jay O, creator of No Vacation for an Executioner

    I first spotted No Vacation for an Executioner several months ago, on X, on a RT. I was immediately intrigued by its aesthetic and artistic direction, and PSX aesthetics still speak to…

    April 3, 2025
    solo-dev
  • Cover image

    Chained Echoes: 16-bit Renaissance

    I’ve been writing about video games for over a year now, and I realize that I’ve never yet talked about J-RPGs, a genre I’ve been particularly fond of since my childhood. After…

    January 30, 2025
    analysis
  • Game’n Breakfast : Sébastien Bénard

    It’s the last Sunday of the month and December or not, here’s Game’n Breakfast. It’s time to sit back, relax, have a cup of coffee, digest the family meal and feel good.…

    December 29, 2024
    game-n-breakfast, interview
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