Hegemony Of The Video Game Industry – Part 1/2
If you know the story You know It’s about love It’s about family It’s about friendship It’s about wonder It’s about sacrifice It’s about adventure It’s about courage It’s about skill It’s…
If you know the story You know It’s about love It’s about family It’s about friendship It’s about wonder It’s about sacrifice It’s about adventure It’s about courage It’s about skill It’s…
Folklore around the world Horror games are legion, but there’s also a sub-genre inherited from cinema and literature: folk horror. And far from being a source of terror alone, folk horror is…
After dissecting what “ambience” actually means in my previous article, we concluded that ambience cannot be deliberately created in reality. However, fortunately for video game developers, it is possible to invent one…
“What mediates between the objective factors of the environment and the aesthetic feelings of a human being is what we call atmosphere.” – Makis Solomos Definitions Atmosphere is a term that comes…
1000 games per month One thousand. That’s the average number of games released each month in 2023. One thousand games, and that’s just on the Steam platform, so we’re not counting exclusives…
Transmedia, crossmedia, shared narration, extended universe… So many terms for different types of stories, adventures to be experienced and shared! But how do you make sense of it all? At a time…
Disclaimer: this article deals with an area that belongs, in part, to medicine. Although I originally trained as a paramedic, I’m here as a columnist. I have tried to source as much…
Developing a game is risky if you haven’t tested your concept. To find out if it has potential, you need to prototype it. Let’s see how.
Grabbing your bag and heading off into the unknown means discovering yourself. By setting off for new horizons, we leave the trials and tribulations of everyday life behind us. In this way,…
What does it mean to recreate, rebuild or construct a Brutalist building in a video game? Brutalist architecture is characterized by hard, imposing forms, exposed concrete and often silhouettes evoking the mold…