• Discovering David Lynch

    It’s always sad to think that we discover an artist when we hear of his death. That it’s the announcement of his death that reminds us that his works are still among…

  • Breaking game engine monopolies

    Let’s not (just) wait for Godot When it comes to video game engines today, two names almost systematically dominate discussions: Unity and Unreal Engine. These two tools, developed respectively by Unity Technologies…

  • Folklore around the world

    Folklore around the world Horror games are legion, but there’s also a sub-genre inherited from cinema and literature: folk horror. And far from being a source of terror alone, folk horror is…

  • How to create an atmosphere in video games ?

    After dissecting what “ambience” actually means in my previous article, we concluded that ambience cannot be deliberately created in reality. However, fortunately for video game developers, it is possible to invent one…

  • What is atmosphere

    What’s an atmosphere ?

    “What mediates between the objective factors of the environment and the aesthetic feelings of a human being is what we call atmosphere.” – Makis Solomos Definitions Atmosphere is a term that comes…

  • 1000 jeux/month #1 | Submersion

    1000 games per month One thousand. That’s the average number of games released each month in 2023. One thousand games, and that’s just on the Steam platform, so we’re not counting exclusives…

  • A short history of transmedia

    Transmedia, crossmedia, shared narration, extended universe… So many terms for different types of stories, adventures to be experienced and shared! But how do you make sense of it all? At a time…

  • prototype a video game

    Prototyping a video game

    Developing a game is risky if you haven’t tested your concept. To find out if it has potential, you need to prototype it. Let’s see how.

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