Cyberpunk 2077 : To live and die in Night City – Neon Red
This text is part of a series of articles dedicated to Cyberpunk 2077. Each article will aim to help understand the game’s game design choices and mechanics, as well as grasping its…
This text is part of a series of articles dedicated to Cyberpunk 2077. Each article will aim to help understand the game’s game design choices and mechanics, as well as grasping its…
Game Over is an integral part of video games. In the majority of games, it is associated, above all, with going backwards in the adventure. In horror, it’s all the more unpleasant…
Introduction When it was released in 2014, it didn’t take long for the P.T. demo to break the internet. One hour of gameplay in a dingy apartment. That’s all it took for…
This text is part of a series of articles dedicated to Cyberpunk 2077. Each article will aim to help understand the game’s game design choices and mechanics, as well as grasping its…
When it comes to storytelling, whether in video games or other media, we’ve seen some great theories, principles, models to follow and so on. Whether you’re a fan of Truby (Anatomie d’un…
Rapidly propelled to the top of the pantheons of many gamers scattered around the world, Celeste continues to fascinate, enabling an entire community to rally around the game. By distilling an intimate…
Ce texte fait partie d’un corpus d’articles dédiés à Cyberpunk 2077. Chaque article aura pour but d’aider à comprendre les choix et mécaniques de game design du jeu, ainsi qu’à en saisir…
Weapons in hand and ideas in fist, revolutions are a regular feature of history. Ideological, violent or non-violent, societal or political, the concept of revolution is a hybrid one that cuts across…
Playfulness is an all-purpose word that we hear all the time. While some might be tempted to ask whether all games are playful, the real question is what is playfulness? Since man…
This text is part of a series of articles dedicated to Cyberpunk 2077. Each article will aim to help you understand the game’s game design choices and mechanics, as well as grasping…