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Mathilde Hoffmann: Sound designer and composer on ODDADA
Music is an integral part of video games. Whether through its presence or absence, the sound design of epic battles or the nostalgic melodies of a walking simulator. Mathilde Hoffmann, freelance sound…
February 20, 2025 -
Phoenix Springs #3 | The release
For this third Tales From the Devs in collaboration with Calligram Studio, we once again take a behind-the-scenes look at the creation of Phoenix Springs. After exploring the artistic ambitions and game…
February 3, 2025 -
The Case of the golden Idol: small relic seeks big brain
An idol to rule them all January 5th, 1742, the date of the original sin. Albert Cloudsley and Oberon Geller, guided by a map that leads them to the island of Monkey…
November 14, 2024 -
Schim and his little shadow theater
The shadow is so much a part of us that we end up forgetting about it. A key element in Professor Layton’s most devious puzzles; the personification of the spirit of childhood…
October 17, 2024 -
My woke in your face: for more politicised and imperfect games
2024. You could say that the video games industry is on fire. Not in the ‘it’s cool’ sense, but literally burning before our very eyes. Studios are closing, developers are being laid…
October 14, 2024 -
Duck Reaction #2 | The nightmare Steam
We’re back with Mathieu and Simon for this second episode of Tales from the devs devoted to their studio Duck Reaction. As a reminder, in the first article (available here) we discussed…
September 19, 2024 -
GFX47, creator of No Plan B
From a personal point of view, No Plan B is one of this year’s pleasant surprises. A precise, demanding but rewarding strategy game once you’ve mastered it a little. With GFX47, the…
July 18, 2024 -
Sekamelica, creator of Insurrection
I discovered Sekamelica via her Twitter page and was immediately intrigued by her bio: “French indie gamedev working on a metroidvania about insurrection 🪓 ⚒️” So I contacted him fairly quickly to…
July 8, 2024 -
Joe Richardson : Cutting Art
NOTE: the following text is adapted from an e-mail interview with Joe Richardson, independent developer. While the vast majority of this article is fictionalized, the italicized sentences are a copy/paste of Richardson’s…
June 27, 2024 -
Julien Eveillé, creator of Threshold
Formerly of Arkane Lyon and currently working as a level designer at Crytek, Julien Eveillé is a developer who is now trying his hand at game design with his first game: Threshold.…
June 18, 2024