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  • Museums of the Non-Existent: From Dune to MyHouse.wad

    We no longer consume works: we inhabit gaps. Cancelled projects, fragments, hoaxes, mod-labyrinths, and fake books shift the center of gravity of the experience: there is no longer an object to finish,…

    November 26, 2025
    focus
  • The golden age of survival horror: myth or reality? (Part 2)

    If you haven’t yet read part 1 of this report, I strongly encourage you to do so in order to better understand what follows. Here we are again on our journey through…

    November 17, 2025
    analysis, focus
  • The True Story of The Alters

    In just a few decades, video games have quickly established themselves as a giant in the global cultural industry. Long inseparable from Japan, today the industry relies heavily on the American giant…

    October 10, 2025
    analysis, focus
  • The golden age of survival horror : myth or reality ? (Part 1)

    Before we begin, it’s important to note that it’s always difficult to speak of the history of a genre, whatever the medium, with any certainty. On the one hand, there are the…

    July 28, 2025
    analysis, focus
  • In the orbit of MIO: immersion at Douze Dixièmes

    A few weeks ago, I stepped through the doors of the Douze Dixièmes studio, tucked away in a quiet corner of the capital. For several years, the team has been refining an…

    July 2, 2025
    interview
  • Playful micro-geopolitics on Openfront.io

    In online games, players’ limited expressivity is constantly positioned within social and political struggles, which often take the form of fascist slogans, and determine game situations by imposing emerging but inevitable stakes…

    June 26, 2025
    analysis, focus
  • Monster Hunter Wilds: The retention loop

    Human beings have never acted without a purpose. Even for the most basic actions such as eating, sleeping and reproducing, we feel a sense of pleasure. The search for this pleasurable sensation…

    May 19, 2025
    analysis, focus
  • Do video games belong in museums?

    While the presence of video games in museums is not a particularly recent phenomenon, it has undeniably intensified in recent years to the point where the very idea of exhibiting video games…

    April 21, 2025
    focus
  • The remains of the future by Simon Stålenhag

    It is difficult to tackle the work of an artist like Simon Stålenhag. I have always been fascinated by his work, since the release of his first book Tales from the Loop,…

    April 14, 2025
    focus
  • Body Horror: A mirror of our modern anxieties

    Our bodies don’t belong to us. Not totally. Not really. What we perceive as a stable entity, flesh defined by precise limits, is in reality a malleable material, in perpetual change. Growing,…

    March 13, 2025
    focus
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