Rem, creator of Lifelong
Clearly, I hadn’t seen Lifelong coming. After making a few tweets to find solo devs in France, I came across Rem’s page and my heart stopped. In a few seconds, I had…
Clearly, I hadn’t seen Lifelong coming. After making a few tweets to find solo devs in France, I came across Rem’s page and my heart stopped. In a few seconds, I had…
In Stars and Time is a game that immediately caught my eye with its artistic direction. When I discovered that Adrienne was a solo dev, I have to admit I was impressed.…
PnT: Can you tell us about the origins of your studio Feral Cat Den? Evan Anthony: We’re a small studio based in New York City, founded by myself and Jeremy Abel, our…
Formerly of Arkane Lyon and currently working as a level designer at Crytek, Julien Eveillé is a developer who is now trying his hand at game design with his first game: Threshold.…
Today we’re delighted to welcome Elise Rochefort, Senior Level Artist at Larian Studio, for an exclusive interview. From her pioneering beginnings in Quebec City in the 2000s, to her current role creating…
After graduated of ENJMIN, Bastien then worked for a time at Digixart as a programmer, notably on Road 96, before going solo with The Operator. Influenced by works such as X-Files and…
Welcome to the new Solo Dev format! In this first season, I’m going to meet up with 7 French solo devs to ask them questions about how they work, how they organise…
1000xRESIST is a game that took me completely by surprise. Its trailer was very intriguing and conjured up influences that speak to me: the games of Yoko Taro, Evangelion, Satoshi Kon and…
Welcome to the second episode of Tales From the Devs with Calligram Studio! After accompanying them to the A MAZE festival in Berlin, where the game was part of the official selection,…
In this second Tales From the Devs article with The Pixel Hunt, we’re joined once again by Florent Maurin, founder of the studio, and Alexandre Grilletta, artistic director on The Wreck and…