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  • Dread Delusion : Lo-Fi RPG

    Sometimes all it takes is a single image to make you want a project more than you should. What we see speaks to us or intrigues us in particular, and that’s the…

    June 30, 2025
    analysis
  • The Art Of Clair Obscur: Expedition 33

    In 1969, in the Columbia Records studios in New York, Miles Davis shook up the music scene by recording the album Bitches Brew. At that precise moment, something strange and fascinating was…

    May 1, 2025
    art-of
  • Paper Cover

    Citizen Sleeper 2: Philosophy of Failure

    Context I’m starting this piece with a question that came to me during my first few hours of play in the franchise’s second installment: “Why am I so afraid of failure in…

    March 20, 2025
    analysis
  • A reflection on the concept of choice in video games with Baldur’s Gate 3.

    The mechanics of choice have become a fundamental gameplay element in the collective imagery of many players. Many agree that it creates a much deeper emotional and narrative involvement for the one…

    February 24, 2025
    analysis
  • Lee Williams: creator of Cryptmaster

    Cryptmaster is a bit of a UFO game that came out earlier this year and captivated me. It took me a few tries before I really got into it, but the unique…

    October 31, 2024
    interview
  • Couverture - Tales From the Devs #2

    The Pixel Hunt #2 | Artistic Direction

    In this second Tales From the Devs article with The Pixel Hunt, we’re joined once again by Florent Maurin, founder of the studio, and Alexandre Grilletta, artistic director on The Wreck and…

    May 13, 2024
    tales-from-devs
  • Dragon’s Dogma 2 is stuck in the past… so what?

    I – Context « Conviction is the human will at its most powerful. At once effect and cause, it impresses the coldest souls, and is a kind of mute eloquence that grips…

    April 1, 2024
    critic

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