• Home
  • Art Of
  • Analysis
    • Focus
    • Critic
    • Opinion
  • Interview
    • Tales From The Devs
    • Game’n Breakfast
    • Solo dev
  • Kaleidoscope
  • Podcast
  • About us
    • Team
    • Contact us
  • English
    • Français
    • English
Social networks
Point'n Think
  • Home
  • Art Of
  • Analysis
    • Focus
    • Critic
    • Opinion
  • Interview
    • Tales From The Devs
    • Game’n Breakfast
    • Solo dev
  • Kaleidoscope
  • Podcast
  • About us
    • Team
    • Contact us
  • English
    • Français
    • English
Search site...
    Loading posts...
  • Death Stranding 2, the serenity and vertigo of a Kojima at twilight

    It is rare for a video game designer to become the embodiment of an idea and a way of doing things. Hideo Kojima has done just that. From the release of Metal…

    September 17, 2025
    analysis, critic
  • Walk or die: The notion of movement as a narrative tool

    Please note some of these games will have spoilers on this text. Big spoilers :ICO (Team ICO, 2001)Shadow of Memories (Konami, 2002)Journey (thatgamecompany, 2012)Brothers (Starbreeze Studios, 2013)Inside (Playdead, 2016)Hellblade : Senua’s Sacrifice…

    February 6, 2025
    analysis
  • Les Pleurs du mâle

    Dans les jeux vidéo, un personnage ça ne souffre pas.

    March 28, 2024
    opinion
  • Analyse Pacific Drive

    Pacific Drive and the new weird

    “There’s a sort of evil out there. Something very, very strange in these old woods. Call it what you want. A darkness, a presence. It takes many forms but … it’s been…

    March 11, 2024
    analysis

À propos

  • À propos
  • L'équipe
  • Mentions légales

Categories

  • Art Of
  • Analyse
  • Interview
  • Podcast

Suivez-nous

  • Linktree
  • Twitter
  • Instagram
  • Email

© Copyright 2026   ·   Point'n Think   ·   Tous droits réservés