• The Wreck : Intimate therapy

    French studio, The Pixel Hunt offers “games of reality”, video games inspired above all by everyday reality, drawing their inspiration from today’s world while borrowing a documentary and journalistic aspect. He is…

  • prototype a video game

    Prototyping a video game

    Developing a game is risky if you haven’t tested your concept. To find out if it has potential, you need to prototype it. Let’s see how.

  • Flat Eye: How about a little more alienation?

    After a rather daring and interesting Night Call, the French team of Monkey Moon has come up with their new game Flat Eye. Somewhere between modern and traditional… er, no. Somewhere between…

  • The bloody symphony of Children of the Sun

    Published by Devolver Digital and created by René Rother ‘(German solo dev), Children of the Sun is a game with a unique style, perfectly complemented by a good story of revenge. The…

  • Putting an end to the flow

                Is it possible? To write without style? To speak without rhythm? To play without flow? A few years ago, psycho-explorers discovered flow. It was a cape, a peak, an optimum of…

  • Concrete and wonders: brutalism in video games

    What does it mean to recreate, rebuild or construct a Brutalist building in a video game? Brutalist architecture is characterized by hard, imposing forms, exposed concrete and often silhouettes evoking the mold…

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