David Lynch’s influence on the American (no)Dream
America has always fascinated me, whether I like to admit it or not. As a child of the 1990s, I grew up with all the clichés you can imagine and, above all,…
America has always fascinated me, whether I like to admit it or not. As a child of the 1990s, I grew up with all the clichés you can imagine and, above all,…
Ce texte fait partie d’un corpus d’articles dédiés à Cyberpunk 2077. Chaque article aura pour but d’aider à comprendre les choix et mécaniques de game design du jeu, ainsi qu’à en saisir…
Weapons in hand and ideas in fist, revolutions are a regular feature of history. Ideological, violent or non-violent, societal or political, the concept of revolution is a hybrid one that cuts across…
The wind blows, the dunes rumble, the sand sings, and the sweet melody of criticism that accompanies the release of an Assassin’s Creed rises to our ears. “It was better before, Ubisoft…
Playfulness is an all-purpose word that we hear all the time. While some might be tempted to ask whether all games are playful, the real question is what is playfulness? Since man…
This text is part of a series of articles dedicated to Cyberpunk 2077. Each article will aim to help you understand the game’s game design choices and mechanics, as well as grasping…
Can a retro FPS make a good Lovecraft adaptation? Blessed be the band of nerds who, in the early ’90s, gathered in the grimy confines of a dark garage to line up…
Attack on Titan is a name we’ve all heard or read at least once in recent years. It’s a phenomenon that extends far beyond the sometimes restricted confines of Japanese animation. A…
First fears Do you remember the first time you were terrified in front of a movie? For example, I vividly remember a certain jumpscare in The 6th Sense that I saw when…
25/05/2018 (Note of intent for a collective website project) The publication of a thought often passes through a norm (academic, legal, journalistic – protocol in any case) where the fresh idea, the…