• Putting an end to the flow

                Is it possible? To write without style? To speak without rhythm? To play without flow? A few years ago, psycho-explorers discovered flow. It was a cape, a peak, an optimum of…

  • Concrete and wonders: brutalism in video games

    What does it mean to recreate, rebuild or construct a Brutalist building in a video game? Brutalist architecture is characterized by hard, imposing forms, exposed concrete and often silhouettes evoking the mold…

  • Final Fantasy IX : Let the show begin !

    Final Fantasy IX : Let the show begin !

    Final Fantasy IX (hereafter abbreviated FFIX) brought the PlayStation trilogy of the twin-letter saga to a bold close. The ultimate incarnation of Hironobu Sakaguchi’s obsessions at the height of his fame, FFIX…

  • Analyse Pacific Drive

    Pacific Drive and the new weird

    “There’s a sort of evil out there. Something very, very strange in these old woods. Call it what you want. A darkness, a presence. It takes many forms but … it’s been…

  • Game Over in Horror Games

    Game Over in horror games

    Game Over is an integral part of video games. In the majority of games, it is associated, above all, with going backwards in the adventure. In horror, it’s all the more unpleasant…

  • Édito - Cachez moi ces artistes que je ne saurais voir

    Hide this artist from my sight

    It’s been many weeks since Game of the Year was awarded. I’ve been mulling over the state of the industry and, I have to admit, almost didn’t mention it beyond a few…

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