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  • Catherine: Behind the mask, the abyss

    When the team behind the modern Persona games decided to tell the story of the escapades and torments of a young adult haunted by his impulses, the result was Catherine, an atypical…

    October 29, 2025
    focus
  • Dossier home sweet home maison dans l'imaginaire blue prince

    Home sweet home – The imaginary house

    “I, Herbert S. Sinclair, of the Mount Holly Estate at Reddington, do publish and declare this instrument my last will and testament…… I give and bequeath to my grandnephew, Simon P. Jones,…

    July 10, 2025
    analysis, focus
  • How to create an atmosphere in video games ?

    After dissecting what “ambience” actually means in my previous article, we concluded that ambience cannot be deliberately created in reality. However, fortunately for video game developers, it is possible to invent one…

    October 21, 2024
    analysis, focus
  • 1000 jeux/month #1 | Submersion

    1000 games per month One thousand. That’s the average number of games released each month in 2023. One thousand games, and that’s just on the Steam platform, so we’re not counting exclusives…

    October 3, 2024
    focus, Uncategorized
  • Dossier rouge neon

    Cyberpunk 2077 : To live and die in Night City – Neon Red

    This text is part of a series of articles dedicated to Cyberpunk 2077. Each article will aim to help understand the game’s game design choices and mechanics, as well as grasping its…

    February 26, 2024
    focus, Uncategorized
  • Game Over in Horror Games

    Game Over in horror games

    Game Over is an integral part of video games. In the majority of games, it is associated, above all, with going backwards in the adventure. In horror, it’s all the more unpleasant…

    February 22, 2024
    focus
  • Focus - Cyberpunk 2077 - To live and die in Night City : The four elements and the quest for balance

    Cyberpunk 2077 – To live and die in Night City : The four elements and the quest for balance

    This text is part of a series of articles dedicated to Cyberpunk 2077. Each article will aim to help understand the game’s game design choices and mechanics, as well as grasping its…

    January 25, 2024
    focus
  • Focus - Celeste : The philosophy of game design, a study of the prologue

    Celeste : The philosophy of game design, a study of the prologue

    Rapidly propelled to the top of the pantheons of many gamers scattered around the world, Celeste continues to fascinate, enabling an entire community to rally around the game. By distilling an intimate…

    January 8, 2024
    focus, Uncategorized
  • Focus - Cyberpunk 2077 - To live and die in Night City : Why the FPS view is obvious

    Cyberpunk 2077 – To live and die in Night City : Why the FPS view is obvious

    This text is part of a series of articles dedicated to Cyberpunk 2077. Each article will aim to help you understand the game’s game design choices and mechanics, as well as grasping…

    November 16, 2023
    focus

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