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  • A reflection on the concept of choice in video games with Baldur’s Gate 3.

    The mechanics of choice have become a fundamental gameplay element in the collective imagery of many players. Many agree that it creates a much deeper emotional and narrative involvement for the one…

    February 24, 2025
    analysis
  • The Lord of the Trainings, or the paradox of ancillary activities in the twilight of the world

    Warning: this text reveals some key elements and structures of several games, to varying degrees. Games with heavy spoilers :  Cyberpunk 2077 (CD Projekt RED, 2020)Disco Elysium (ZA/UM, 2019)Final Fantasy VII (SquareSoft,…

    November 7, 2024
    analysis
  • Interview Elise Rochefort

    Elise Rochefort: Senior Level Artist at Larian Studios

    Today we’re delighted to welcome Elise Rochefort, Senior Level Artist at Larian Studio, for an exclusive interview. From her pioneering beginnings in Quebec City in the 2000s, to her current role creating…

    June 17, 2024
    interview
  • Édito - Cachez moi ces artistes que je ne saurais voir

    Hide this artist from my sight

    It’s been many weeks since Game of the Year was awarded. I’ve been mulling over the state of the industry and, I have to admit, almost didn’t mention it beyond a few…

    February 8, 2024
    opinion

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