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    Citizen Sleeper 2: Philosophy of Failure

    Context I’m starting this piece with a question that came to me during my first few hours of play in the franchise’s second installment: “Why am I so afraid of failure in…

  • Body Horror: A mirror of our modern anxieties

    Our bodies don’t belong to us. Not totally. Not really. What we perceive as a stable entity, flesh defined by precise limits, is in reality a malleable material, in perpetual change. Growing,…

  • Grand Theft Auto V : The American Crime

    2013, millions of people, young and old, slip the long-awaited disc into their favorite console. Soon, the sirens of American law enforcement echo through the loudspeakers, accompanied by the hubbub of an…

  • Indiana Jones and modern fascism

    Disclaimer: This article contains spoilers about the game Indiana Jones and the Ancient Circle. I advise you to do so before reading these lines. I’m talking about the various locations in the…

  • Discovering David Lynch

    It’s always sad to think that we discover an artist when we hear of his death. That it’s the announcement of his death that reminds us that his works are still among…

  • How David Lynch changed my approach to art

    David Lynch is dead, and I’m left with a whole world of anxieties, sensations and mysteries to unravel. I’m left with these roads winding through black forests, where the asphalt seems to…

  • Walk or die: The notion of movement as a narrative tool

    Please note some of these games will have spoilers on this text. Big spoilers :ICO (Team ICO, 2001)Shadow of Memories (Konami, 2002)Journey (thatgamecompany, 2012)Brothers (Starbreeze Studios, 2013)Inside (Playdead, 2016)Hellblade : Senua’s Sacrifice…

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    Chained Echoes: 16-bit Renaissance

    I’ve been writing about video games for over a year now, and I realize that I’ve never yet talked about J-RPGs, a genre I’ve been particularly fond of since my childhood. After…

  • Breaking game engine monopolies

    Let’s not (just) wait for Godot When it comes to video game engines today, two names almost systematically dominate discussions: Unity and Unreal Engine. These two tools, developed respectively by Unity Technologies…

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