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  • Chants of Sennaar, reconnecting people

    “All the land had one language and the same words. As they set out from the east, they found a plain in the land of Shinar, and they lived there. They said…

    December 14, 2024
    kaleidoscope
  • Elden Ring and the remains of forgotten aquatic life

    “They were greenish in color with white bellies. Their skin appeared shiny and smooth, but their spines bristled with scales. Their vaguely anthropoid body ended in a fish-like head with protruding eyes…

    December 6, 2024
    kaleidoscope
  • Animating a video game – with Arthur Munoz

    April 18, 2024 saw the early access release of No Rest for the Wicked, the new game from Moon Studios, creators of the ORI saga. Leaving the license to one side for…

    July 1, 2024
    interview
  • Dragon’s Dogma 2 is stuck in the past… so what?

    I – Context « Conviction is the human will at its most powerful. At once effect and cause, it impresses the coldest souls, and is a kind of mute eloquence that grips…

    April 1, 2024
    critic
  • The Art Of Lords of the Fallen

    The Art Of Lords of the Fallen

    “How do you make an already tortured world more tortured?” This was the question raised by Alexandre Chaudret, Artistic Director, as I spoke with him about the inspirations that inspired him during…

    February 15, 2024
    art-of
  • Critique - Assassin's Creed à un (M) Virage ?

    Assassin’s Creed Mirage is at a crossroads

    The wind blows, the dunes rumble, the sand sings, and the sweet melody of criticism that accompanies the release of an Assassin’s Creed rises to our ears. “It was better before, Ubisoft…

    November 23, 2023
    critic

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