The Art of Saros
Five years after Returnal, Housemarque returns with a denser object, more narrative, more openly assumed. Saros works as a dilation: it keeps the choreography of neon bullets, the atmosphere of creeping dread,…
Five years after Returnal, Housemarque returns with a denser object, more narrative, more openly assumed. Saros works as a dilation: it keeps the choreography of neon bullets, the atmosphere of creeping dread,…
Our bodies don’t belong to us. Not totally. Not really. What we perceive as a stable entity, flesh defined by precise limits, is in reality a malleable material, in perpetual change. Growing,…
Ebb Software‘s Scorn is the very antithesis of videogame banality. A visceral descent into the underworld at the heart of interactive art, this opus transcends the norm to submerge us in a…