• Analyse Pacific Drive

    Pacific Drive and the new weird

    “There’s a sort of evil out there. Something very, very strange in these old woods. Call it what you want. A darkness, a presence. It takes many forms but … it’s been…

  • The Art Of Lords of the Fallen

    The Art Of Lords of the Fallen

    “How do you make an already tortured world more tortured?” This was the question raised by Alexandre Chaudret, Artistic Director, as I spoke with him about the inspirations that inspired him during…

  • Critique - Sense of… Super Mario Wonder

    Sense of… Super Mario Wonder

    It’s me! Mario!It’s hard not to read those few words with the right intonation, accent and high-pitched voice, isn’t it? It’s true that every article on the subject starts off more or…

  • Couverture The Art Of Alan Wake 2

    The Art Of Alan Wake 2

    One of the oldest comparisons we can still hear made to video games is to the cinema. Despite the passing years, we’re still trying to compare the 10th and 7th art. The…

  • The Art Of Scorn

    The Art Of Scorn

    Ebb Software‘s Scorn is the very antithesis of videogame banality. A visceral descent into the underworld at the heart of interactive art, this opus transcends the norm to submerge us in a…

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