Crown Gambit #2 | Narrative Design and Worldbuilding
For this second episode of our Tales from the Devs series with Wild Wits studio, we had the pleasure of chatting at length with Astrid Stérin, writer and narrative designer on Crown…
For this second episode of our Tales from the Devs series with Wild Wits studio, we had the pleasure of chatting at length with Astrid Stérin, writer and narrative designer on Crown…
I first spotted No Vacation for an Executioner several months ago, on X, on a RT. I was immediately intrigued by its aesthetic and artistic direction, and PSX aesthetics still speak to…
For this third Tales From the Devs in collaboration with Calligram Studio, we once again take a behind-the-scenes look at the creation of Phoenix Springs. After exploring the artistic ambitions and game…
In this 3rd interview with The Pixel Hunt, we talk to Florent about the last 3 months of production on the Gaïa project. In particular, we discuss the design of his prototype…
Clearly, I hadn’t seen Lifelong coming. After making a few tweets to find solo devs in France, I came across Rem’s page and my heart stopped. In a few seconds, I had…
Welcome to the second episode of Tales From the Devs with Calligram Studio! After accompanying them to the A MAZE festival in Berlin, where the game was part of the official selection,…
In this second Tales From the Devs article with The Pixel Hunt, we’re joined once again by Florent Maurin, founder of the studio, and Alexandre Grilletta, artistic director on The Wreck and…
Welcome to Tales From The Devs, an exclusive new format that takes you behind the scenes of video game creation. After presenting the genesis of The Pixel Hunt, new project, we’re back…
Welcome to Tales From The Devs, an exclusive new format that takes you behind the scenes of video game creation. In this first article, we follow French studio The Pixel Hunt as…